After 2 year's work, we just launched our demo for Monk Took Book - a co-op game about organizing hundreds of books in a cozy/creepy medieval library!
anyone has tips which community I could show my game to? Is it that terrible to look at? Getting random downvotes.
When you're alone, the darkness becomes even more terrifying, don’t you agree? I’ve been developing a game about a lighthouse keeper on a remote island that hides many secrets. Today, I finished working on the demo and I’m happy to share it with you.
Announcing my action-adventure game Nulphia! Inspired by classics like Zelda, Ys, Alundra and others.
Trying to choose correct scare emote for king in my tower defense about peasants who is not satisfied with your ruling. Right one is so fun but feels too caricature even for satiric medieval.
I’m working on a dystopian insurance sim called 'Denied'. As you deny claims to meet your quota, the patients visually decay into featureless mannequins and their data gets less readable.
I'm making a roguelike but each time you die, time skips forward 10 years. Do you think this concept works?
This is my Fatal-Frame inspired horror game that I just released recently, where you have to take pictures of ghost anomalies and pet your cat to restore your sanity. What do you think?
So excited to Announce that the DEMO of my game: "Hunted Within: The Metro" is officially Live on steam! PLAY IT NOW, & Leave a REVIEW 🤍
Ai rise vs humanity game early development some mechanism everything is destructible use environment to destroy enemies
My game: Dobbel Dungeon, a turnbased tactics rpg with dice, will be releasing in less than a month !!!! 🎲