IndieGaming

In my spare time I have been developing a simultaneous turn-based adapation of the 2D fighting game genre. The game mechanics emulate fundamental fighting game concepts such as "oki," spacing and pressure, with no execution requirement.

In my spare time I have been developing a simultaneous turn-based adapation of the 2D fighting game genre. The game mechanics emulate fundamental fighting game concepts such as "oki," spacing and pressure, with no execution requirement.

Related videos