kof

When chaining specials and super specials with overlapping motion inputs, is there any way to ensure that the special move successfully stuns the opponent before committing to the super special and wasting meter? I feel like the input buffer is too short

When chaining specials and super specials with overlapping motion inputs, is there any way to ensure that the special move successfully stuns the opponent before committing to the super special and wasting meter? I feel like the input buffer is too short

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When chaining specials and super specials with overlapping motion inputs, is there any way to ensure that the special move successfully stuns the opponent before committing to the super special and wasting meter? I feel like the input buffer is too short