Simulated

Are real-time particle simulations allowed? I've been experimenting more with the illusion of analogical/optical effects. Recorded straight from Unity3d, done entirely in vfxgraph. I call this piece 'epiphany'.

Are real-time particle simulations allowed? I've been experimenting more with the illusion of analogical/optical effects. Recorded straight from Unity3d, done entirely in vfxgraph. I call this piece 'epiphany'.

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