videogames

I started developing my MMORPG back in 2010. It has gone through a huge number of events - some of them very rough - but this is the work of my life, and I’m still moving forward, having just completed the biggest update since the game’s release on Steam.

I started developing my MMORPG back in 2010. It has gone through a huge number of events - some of them very rough - but this is the work of my life, and I’m still moving forward, having just completed the biggest update since the game’s release on Steam.