Unlimited variations of the rooms in my random generated co-op horror game! But how can I improve this scene?
Merging a full 3D interactive fluids solution to an ocean system for dynamic shore lines and rivers with true splashes. First work on the optimized fluid mechanics, obstacle definition and matching of the rendering style with the ocean water.
While i like using my indie games magic system to solve puzzles. Its also fun to just setup these infinite looping magic systems
I made a responsive grid with color memory, that reacts to objects with different mass and color. Now: How can I color the obstacle tiles to fit this design?