OculusQuest

I've added guards to my Assassin's Creed inspired multiplayer game, White Hat! Lurking in the alleyways, if they catch a glimpse of you they'll dash for the exit and alarm every NPC along the way. Take them out to avoid losing too many points in multiplay

I've added guards to my Assassin's Creed inspired multiplayer game, White Hat! Lurking in the alleyways, if they catch a glimpse of you they'll dash for the exit and alarm every NPC along the way. Take them out to avoid losing too many points in multiplay

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