gamedev

Pencils meet 3D again in this workflow I made while working on Paper Cut Mansion. The whole process starts from pencils sketch on paper > scanned > photoshopped > 3D modelled > armature > animated character.

Pencils meet 3D again in this workflow I made while working on Paper Cut Mansion. The whole process starts from pencils sketch on paper > scanned > photoshopped > 3D modelled > armature > animated character.