We built this FPS/RTS Hybrid shooter on Unreal Engine. It's exiting Early Access after 2 years on March 16th
Chaos vs PhysX . Just tried new Chaos physics engine without any code changes. Well it was unreal chaos!
A high tier atomic spell, for obliterating your opponents in a second. Or for when you feel like nuking those pesky barrels. Feedback is welcome!
Holy shit i definitely didn't know about the power of niagara until today, This is my first particle system, i'm absolutely blown away by how good it looks and how relatively easy it was to configure.
I just released a free exploration/photography game set in Australia, it's a culmination of everything I've learned in unreal in the last 3 years. I'd love to hear what everyone thinks!